Reconstruction of two dynamic scenes from monocular video; dynamic scenes show camera frustums indicating  recording trajectory of the input video

Measuring Velocity Perception Regarding Stimulus Eccentricity

Oral Presentation VectionCybersicknessVirtual realityVelocity perceptionStimulus eccentricity

ACM Symposium on Applied Perception (SAP), 2024
Computer Graphics Lab
TU Braunschweig
Timon Scholz,
Computer Graphics Lab
TU Braunschweig
Colin Groth,
Computer Graphics Lab
TU Braunschweig
Susana Castillo,
Computer Graphics Lab
TU Braunschweig
Martin Eisemann,
Computer Graphics Lab
TU Braunschweig
Marcus Magnor

We investigate the influence of temporal frequency and eccentricity of a stimulus on the magnitude of perceived velocity in the periphery, building a model to predict the scaling factor for perceived velocity deviations relative to eccentricity.

Person wearing a VR headset, reaching their hand out to touch a virtual object not visible  in the real world.

Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks

Hand redirectionEMSVirtual realityRedirectionVREye blinks

ACM Symposium on Virtual Reality Software and Technology (VRST), 2023
Computer Graphics Lab
TU Braunschweig
Colin Groth,
Computer Graphics Lab
TU Braunschweig
Timon Scholz,
Computer Graphics Lab
TU Braunschweig
Susana Castillo,
Computer Graphics Lab
TU Braunschweig
Jan-Philipp Tauscher,
Computer Graphics Lab
TU Braunschweig
Marcus Magnor

We propose a method for instant hand redirection in VR using electrical muscle stimulation (EMS) to trigger eye blinks, enabling seamless interaction between real and virtual objects.

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