Illustration of foveated rendering in of a Gaussian Splatting scene using VR-HTGS, showing inhomogeneous  tile layouts that dynamically adjust to the user's gaze position.

Fast Eye-Tracked 3D Gaussian Rendering for Virtual Reality

Oral Presentation Gaussian SplattingVirtual realityFoveated renderingEye trackingImage-based renderingRasterization

Proc. Vision, Modeling and Visualization (VMV), 2026
Computer Graphics Lab,
TU Braunschweig
Timon Scholz,
Computer Graphics Lab,
TU Braunschweig
Florian Hahlbohm,
Computer Graphics Lab,
TU Braunschweig
Martin Eisemann,
Computer Graphics Lab,
TU Braunschweig

Cluster of Excellence PhoenixD,
Leibniz University Hannover
Susana Castillo,
Computer Graphics Lab,
TU Braunschweig

University of New Mexico,
USA
Marcus Magnor

VR-HTGS enables artifact-free, eye-tracked foveated rendering of 3D Gaussian Splatting in VR at 120+ Hz by dynamically adapting the tile-based rasterizer to a heterogeneous tile layout following the gaze position, without sacrificing perceptual quality or model fidelity.

Reconstruction of two dynamic scenes from monocular video; dynamic scenes show camera frustums indicating  recording trajectory of the input video

SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas

Oral Presentation Image-based renderingGaussian SplattingReconstructionRasterizationPanoramic ImagingUAV

EGSR 2025 (CGF Journal Track), 2025
Computer Graphics Lab,
TU Braunschweig
Junbo Li,
Computer Graphics Lab,
TU Braunschweig
Florian Hahlbohm,
Computer Graphics Lab,
TU Braunschweig
Timon Scholz,
Computer Graphics Lab,
TU Braunschweig
Martin Eisemann,
Computer Graphics Lab,
TU Braunschweig
Jan-Philipp Tauscher,
Computer Graphics Lab,
TU Braunschweig

University of New Mexico,
USA
Marcus Magnor

SPaGS enables high-quality, real-time free-viewpoint rendering from 360-degree panoramic images by introducing a new method for computing axis-aligned bounding boxes for spherical images that significantly accelerates omnidirectional ray casting of 3D Gaussians

Reconstruction of two dynamic scenes from monocular video; dynamic scenes show camera frustums indicating  recording trajectory of the input video

D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video

Oral Presentation Image-based renderingPoint-based modelsReconstructionRasterization

Eurographics (Computer Graphics Forum), 2025
Computer Graphics Lab,
TU Braunschweig
Moritz Kappel,
Computer Graphics Lab,
TU Braunschweig
Florian Hahlbohm,
Computer Graphics Lab,
TU Braunschweig
Timon Scholz,
Computer Graphics Lab,
TU Braunschweig
Susana Castillo,
Max Planck Institute for Informatics,
Saarland Informatics Campus
Christian Theobalt,
Computer Graphics Lab,
TU Braunschweig
Martin Eisemann,
Max Planck Institute for Informatics,
Saarland Informatics Campus
Vladislav Golyanik,
Computer Graphics Lab,
TU Braunschweig
Marcus Magnor

D-NPC enables fast, non-rigid view synthesis from monocular video by expanding extending Implicit Neural Point Clouds (INPC) to the temporal domain.

© Website by Timon Scholz, 2026 · commit 8b9bc89