
Measuring Velocity Perception Regarding Stimulus Eccentricity
Oral Presentation VectionCybersicknessVirtual realityVelocity perceptionStimulus eccentricity
ACM Symposium on Applied Perception (SAP), 2024
Computer Graphics Lab
TU Braunschweig Timon Scholz, Computer Graphics Lab
TU Braunschweig Colin Groth, Computer Graphics Lab
TU Braunschweig Susana Castillo, Computer Graphics Lab
TU Braunschweig Martin Eisemann, Computer Graphics Lab
TU Braunschweig Marcus Magnor
We investigate the influence of temporal frequency and eccentricity of a stimulus on the magnitude of perceived velocity in the periphery, building a model to predict the scaling factor for perceived velocity deviations relative to eccentricity.

Optimizing Temporal Stability in Underwater Video Tone Mapping
Poster PerceptionImage processing
Proc. Vision, Modeling and Visualization (VMV), 2023
Technische Universität
Braunschweig Matthias Franz,Technische Universität
Braunschweig Bill Matthias Thang,Technische Universität
Braunschweig Pascal Sackhoff,Computer Graphics Lab
TU Braunschweig Timon Scholz, Computer Graphics Lab
TU Braunschweig Jannis Malte Möller, Computer Graphics Lab
TU Braunschweig Steve Grogorick, Computer Graphics Lab
TU Braunschweig Martin Eisemann
We present a method for temporal stabilization of depth-based underwater image tone mapping methods for application to monocular RGB video, improving color consistency across frames.

Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks
Hand redirectionEMSVirtual realityRedirectionVREye blinks
ACM Symposium on Virtual Reality Software and Technology (VRST), 2023
Computer Graphics Lab
TU Braunschweig Colin Groth, Computer Graphics Lab
TU Braunschweig Timon Scholz, Computer Graphics Lab
TU Braunschweig Susana Castillo, Computer Graphics Lab
TU Braunschweig Jan-Philipp Tauscher, Computer Graphics Lab
TU Braunschweig Marcus Magnor
We propose a method for instant hand redirection in VR using electrical muscle stimulation (EMS) to trigger eye blinks, enabling seamless interaction between real and virtual objects.
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